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Game Rant spoke to Kroener about his open development philosophy, transitioning from 2D to 3D, the importance of community, the IndieLand experience, his past in speedrunning, level design, and ...
YoYo Games launched GameMaker Studio 2 on macOS this week, bringing the popular multiplatform 2D game development engine to the Mac for the first time.
Though the genre has since exploded, 2D platforming arguably owes its start to Super Mario. And even though it’s been 40 ...
In a talk with Gamasutra, Mark of the Ninja lead designer Nels Anderson outlined his five stealth design guidelines, which he's dubbed the "heresies of the ninja." Anderson has a sturdy platform ...
Ironically, 2D-games tended to use the isometric perspective in order to pretend that they were 3D, before proper 3D was a thing.
Outside of handheld gaming where it was still prevalent, the early era of Indie games felt responsible for the return of 2D ...
Finally, a mainline game where you get to play as Zelda. This phenomenal twist on the classic 2D Zelda formula brought Breath of the Wild's "see everything, do anything" design philosophy to the ...
The world of 2D video games is rich with classics that have stood the test of time, offering a blend of nostalgic charm and timeless gameplay. From the iconic Mario series to the challenging Mega ...
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