In the early days of game development when teams were based on only a few individuals, there really wasn't any need for what's commonly referred to today as a design document. With only a few people ...
It has been called many things over the years – GDD, Design Bible, Game Overview Document. Regardless of title, they all describe one thing; the living design document for a video game. The GDD has ...
Thanks to the wonders of online photo sharing, the passage of time and the migration of employees, we can all take a look at the original design document for Grand Theft Auto. Design documents, for ...
Rockstar has finally revealed the GTA trilogy, along with the release date of a standalone GTA Online. Coupled with that, a YouTube channel just recently uncovered a GTA 3 design document. YouTube ...
It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
Hades 2 devs "don't have long, elaborate design documents that lay out the future of the things we're making," as Supergiant is "a heavily iterative studio" instead. Supergiant studio director Amir ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
Staying on track when making a new game is a job in itself, so game developers create a Game Design Document (or a GDD) to record their vision for the project. Compiling one is an artform, yet it’s an ...
Tim Schafer has uploaded the entire Grim Fandango design document for the internet to pick to pieces. The 72-page document dates back to 1996, which was two full years before the PC adventure game sat ...