It’s long been a pain point when developing a Unity game: having to use MonoDevelop as the IDE. Originally I never thought it was that bad, but after using Unity VS with Visual Studio on my Desktop ...
Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D. At the company’s UNITE conference in Vancouver this morning, CEO David Helgason announced three things: ...
Up until this year, game engines were not something most gamers had to give much thought to beyond the one or two seconds their logos might appear while a game was loading. That's why this news about ...
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