Halo Infinite 2 was in development using the Slipspace Engine ... project spent several months learning the ropes of Unreal Engine 5. Unfortunately, the progress with this new effort did not ...
Cover Corporation announced that it started developing a virtual live performance project using Unreal Engine that is tied to Hololive Production and its Vtubers. The company also opened a new job ...
Halo Studios is switching to Unreal Engine 5 for future projects due to ... armor of humanity’s greatest hero to experience an epic open-world adventure and explore the massive scale of the ...
Skyrim, Fallout and Starfield developer Bethesda Game Studios has created some of the most reactive open world games ... as to whether or not they should go to Unreal Engine,” we were told.
343 Industries is now Halo Studio, while 343's bespoke Slipspace engine is giving way to Unreal Engine 5. A 'Project ... open worlds' are plagued with traversal stutter, something that must not ...
RuneScape developer Jagex is finally back to discussing the open-world survival game it ... game set in the RuneScape universe using Unreal Engine 5," the official Old School RuneScape X (Twitter ...
It's a new era for Halo, as developer 343 Industries announced at the conclusion of the 2024 Halo World Championships that not only ... about the move to Unreal Engine 5 and Project Foundry ...
The shift to Unreal Halo Infinite’s Slipspace Engine was a huge advancement over the series’ traditional Blam tools that allowed for a huge open world ... they’re not really common on ...
So we’re not just ... started out as Project Foundry, started by studio art director Chris Matthews, who wanted to see how far the team could push things forward using Unreal Engine 5.