We've been hearing for years about the potential upsides to video games: They can teach us to process visual information quickly and make decisions based on what we see. They can improve manual ...
We may earn a commission from links on this page. Based upon part three of the Mimesis as Make-Believe serial. In Walton's make-believe theory of representation, what is prescribed to be imagined by a ...
Online casinos have spent the past decade refining their presentation, pace, and sensory appeal, often taking cues from the wider world of video games. While the underlying purpose differs, the ...
Creating a successful game is an art. There are many elements that must be integrated effectively, including the characters. Character design plays a critical role in the success of a game; the way ...
Is a player's experience interlinked with that player's psychology? This is a vast but barely explored topic that Sensemitter’s analyst Bogdan Baranovskiy explores in this article, providing insights ...
A team of faculty and students from Rochester Institute of Technology is developing a game system that will help undergraduate college students navigate the barriers to academic and social success.
Developing an understanding of what makes mobile games fun — and what makes players tick — is an important arrow in the modern mobile game marketer’s quiver. Back when IDFA reigned supreme, marketers ...
Solfar, the new virtual reality development studio from Thor Gunnarsson, Reynir Harðarson and Kjartan Emilsson, combines a background in AAA development at CCP with a hunger for VR innovation. Its ...
Sam Glassenberg is Founder and CEO of Level Ex, which makes video games to accelerate the adoption of new skills and treatments in medicine. While the hype persists around the healthcare industry's ...
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