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The core gameplay in "Robotron" is perfect, just as it has always been. The 360 controller may not be as good as the joysticks on an arcade machine.
Eugene Jarvis took to the stage at GDC to talk about his 1982 Williams arcade hit Robotron 2084, a 2D shooting game noted for its insanely fast-moving action and chock-a-block busy screens ...
“Robotron” co-creators Eugene Jarvis and Larry DeMar are speaking at this weekend’s California Extreme classic arcade games show in Santa Clara. A version of this tribute ran on the SFGate ...
With a 5-o'clock shadow, heavy from neglect, along with a pair of tired eyes and sore wrists, David Gomez emerged victorious against friend and foe - Robotron 2084.
We're talking: Classic RoboTron gameplay 3D engine with particle FX 89 ever changing arenas Score Multipliers Adaptive game difficulty Over 30 different enemies & objects Weapon power ups Multiplayer ...
This week on Shack's Arcade Corner we are taking a look at Robotron: 2084, the 1982 arcade classic. Developed by Vid Kids and published by Williams Electronics players had to kill waves of enemies ...
His iconic games perfected existing ideas, and then added layers of innovation, such as the “Defender” ability to scroll through a horizontal field and “Robotron” dual-joystick controls.
Robotron at least looks good and runs well...until you turn on the sound. Whenever one of the game's classic sounds is played, the gameplay slows almost to a complete halt.
With a 5-o’clock shadow, heavy from neglect, along with a pair of tired eyes and sore wrists, David Gomez emerged victorious against friend and foe — Robotron 2084. Gomez, 44, an information ...