In this tutorial, we implement an end-to-end Direct Preference Optimization workflow to align a large language model with human preferences without using a reward model. We combine TRL’s DPOTrainer ...
IMPORTANT: Before you begin this tutorial, install the Vitis 2025.2 software. This release includes all embedded base platforms, including the VEK280 base platform used in this tutorial. Also download ...
A real-time procedural terrain generation system, built from scratch in Unity (C#) using GPU-accelerated Perlin Noise and AI (Particle Swarm Optimization) for intelligent asset placement. This project ...
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