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Bethesda Developer Says The Studio "Didn't Have A Choice" About How Many Loading Screens Its Games HaveFormer Bethesda design lead Bruce Nesmith has taken the chance to explain the loading screens and note that Bethesda didn't want so many either. A former lead designer at Bethesda Game Studios has ...
With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
But, looking back, Bruce Nesmith says that loading screens, however long or short they may be in Bethesda titles, are a necessary evil. For those unaware, Bruce Nesmith is a former lead designer ...
While you wait to find out, we’ve got plenty more on Oblivion Remastered, including a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
EX-BETHESDA DEVELOPER BRUCE NESMITH While Bethesda understands its talented modding community, Nesmith explained that the studio can’t focus on the needs of modders when creating a core game.
Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith has said Bethesda and Virtuos' Oblivion Remastered is so impressive that he’s not sure calling it a remaster "actually ...
Starfield, sadly, doesn’t. As former Starfield, Skyrim, Oblivion, and Fallout designer Bruce Nesmith puts it, however, Bethesda’s most recent release doesn’t have the same advantage as the ...
Bruce Nesmith, who left Bethesda in 2021, knows a thing or two about rising expectations. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Oblivion designer (plus Shivering Isles design director and Skyrim lead designer) Bruce Nesmith, who left Bethesda during the development of Starfield, has also laid eyes on the remaster ...
Sometimes just leaving one area and going to another area in a Bethesda game triggers loading. Bruce Nesmith, who worked at Bethesda on everything from Oblivion to Starfield, told VideoGamer that ...
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