News

With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
From ex-Bethesda developer Bruce Nesmith’s point-of-view, who spent decades at the company, this may not be the case. While the ex-Elder Scrolls and Fallout gameplay designer isn’t working on ...
But, looking back, Bruce Nesmith says that loading screens, however long or short they may be in Bethesda titles, are a necessary evil. For those unaware, Bruce Nesmith is a former lead designer ...
there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of the more streamlined Skyrim. Bruce Nesmith, a developer ...
Former Bethesda game designer Bruce Nesmith defended annoying loading screens — they are a necessary evil. In his opinion, without them, it is simply impossible to create the same experience that ...
While you wait to find out, we’ve got plenty more on Oblivion Remastered, including a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
The Elder Scrolls V: Skyrim lead designer Bruce Nesmith has commented on Bethesda's reputation for releasing buggy games. Nesmith has admitted that the studio's games could use "a higher degree of ...
which are a staple of Bethesda games and an aspect a former developer doesn’t see going away any time soon. Bruce Nesmith, a senior game designer who worked at the company for nearly 20 years ...
In an interview with VideoGamer on May 1, 2025, Bruce Nesmith, a key figure behind Oblivion and Skyrim, called loading screens a “necessary evil.” He explained that Bethesda’s massive game ...